Tower attacks and enemy system overhauled!
I know it would take a while and I apologize, I have lied :P
The new system will allow much more flexibility and creativity with enemies as well as decreased time to dev each type!
In this update I have done the following:
-- Reworked how towers attack and find enemies (Each tower now attacks all enemies)
-- reworked enemy spawning system (now is all one type of object with a variable to determine stats like hp and speed and more to come)
- These used to be seperate objects for each type and made it harder and longer to add new enemies with different variations (this is why things were color specific before)
-- Added a new font for the ui that displays score and gold as well as the price for towers in the shop
With these updates there may be some weird interactions so please let me know if anything seems off.
In the meantime each tower has a specified purpose, since there are no special models atm lets see who can guess which tower does what ;P
Files
Get Siege Defenders
Siege Defenders
A very Early tower defense game based in the time of dragons and castles!
Status | In development |
Author | SuperDotaPlaya |
Genre | Strategy |
Tags | artist-needed, Dragons, knights, Prototype, Singleplayer, testing, Tower Defense, wip |
Languages | English |
More posts
- GameOn Encryption, Leaderboard Rework, & Shop Hotkeys!Mar 07, 2019
- Rebinding keys, Banks and New Site!Feb 26, 2019
- Online Learderboards and Rewards!Feb 21, 2019
- Daily Quests and more!Feb 12, 2019
- Enemy tower attack and repair system added!Jan 31, 2019
- Highground base mechanics Added!Jan 23, 2019
- New UI! and many new tower sprites/sounds!Jan 23, 2019
- Fastforwarding and some bug fixesJan 22, 2019
- Traps added to the shop!Jan 21, 2019
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