Level progression incoming!
Siege Defenders » Devlog
Todays update is the first of many to implement the level system, this one focuses on spawning units in waves, and allowing the player to start the next wave upon completion of another one with the use of a button! Its a simple system, but units will get more hp and spawn faster based on the current level the player has reached (tougher enemies also spawn)!
More will add to the depth of these waves and balancing will be done once the system is fully implemented and tested!
Files
siege-defenders-windows64-beta.zip 55 MB
Version 7 Jan 10, 2019
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Siege Defenders
A very Early tower defense game based in the time of dragons and castles!
Status | In development |
Author | SuperDotaPlaya |
Genre | Strategy |
Tags | artist-needed, Dragons, knights, Prototype, Singleplayer, testing, Tower Defense, wip |
Languages | English |
More posts
- GameOn Encryption, Leaderboard Rework, & Shop Hotkeys!Mar 07, 2019
- Rebinding keys, Banks and New Site!Feb 26, 2019
- Online Learderboards and Rewards!Feb 21, 2019
- Daily Quests and more!Feb 12, 2019
- Enemy tower attack and repair system added!Jan 31, 2019
- Highground base mechanics Added!Jan 23, 2019
- New UI! and many new tower sprites/sounds!Jan 23, 2019
- Fastforwarding and some bug fixesJan 22, 2019
- Traps added to the shop!Jan 21, 2019
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